Week 1
In the chapter titled ‘Methods of Iterating’, I have replicated Katrijn Oelbrandt’s graphic artwork. I am attempting to print the image onto its designated sticker material, which is equipped with a proprietary grid system. By employing a process of meticulous stripping and adhesive application, I amalgamate elements from both images to generate two distinct and original compositions. This fascinating journey allowed me to personally engage in image deconstruction, recombination, and secondary editing within the realm of graphic communication design. Additionally, it opened up possibilities for utilizing sticker materials more practically in graphic design applications while harnessing their unique properties for effective image communication.




Copied Project
Original

My copy

Original

My copy

Copy Process
Week 2
In order to keep investigating different narrative styles and possibilities of interacting with the audience during the iterative process, I designed ten different storylines as game levels, and the difficulty of the game changed from easier to harder.

Paper colour and image

Hide text on the back


Covering Stickers


Setting the reading order



Reading order random (according to the reader)


Rotating Stickers
Reading order based on graphics

Cover text with stickers and Provide Tips


Identify shapes Collecting letters


Reading order randomised (according to the reader)
Analysing the thief


Repair images using stickers with different grids
10 Game Experimentation Processes
Week 3
Based on the feedback from my students and tutor on Tuesday, my next experiment was to try and achieve the goal of creating a puzzle children’s book with different game episodes strung together into a complete story, so I redid the story with new puzzles and increased the audience’s visual experience and engagement.



